2D pixel-art action roguelite

Arbor Sapiens

An old tree at the bottom of a prison keep grows you a new body each time you die. Add scions onto your weapons and let the roots rework your limbs.

Steam page coming soon

The tree isn't finished with you

You wake in a cell full of roots at the bottom of a prison keep. An old tree is keeping you alive. Each time you die it grows you a new body, and you walk out of the same door. The way out is up: through the keep, along the castle walls, and past the Warden, who takes one look at you and says, "Again?"

Every blow gives itself away

Carry two weapons, roll through attacks, and parry with whatever is in your hand. Every enemy attack shows itself before it lands: yellow can be parried, red has to be dodged. Parry at the right moment and the enemy staggers, open to critical hits. Parry an arrow and it flies back the way it came.

Hunt the power you want

Enemies carry scions, living branches you can attach to a weapon, and elite enemies always drop theirs. A scion changes what your hits do: thorns that stick and burst, a vine that pulls the enemy to you, a root that runs ahead through the ground. It gets stronger with every kill.

Five statuses, ten reactions

Poison, resin, vine, thorns and fire. Put two on the same enemy and they set each other off. Resin and vine trap an enemy in amber until a heavy blow breaks it apart. Fire in a spore cloud is an explosion that throws everyone back.

A body less and less your own

At the root shrine at the end of each biome, the tree offers you three grafts, new growths for your body, and you take one. Each changes what you can do, and each costs you something. Take three of the same family and your whole body changes: bark, thorn, leaf or vine.

What the tree keeps

Bring the sap you find to a root shrine to keep it, or lose all of it when you die. Saved sap feeds the Old Tree, which unlocks new weapons, scions, seeds, grafts and two-weapon combos. It gives you more options and never quietly raises your damage.

A keep that won't hold still

Each biome's rooms are put together in a new order every run as one continuous map. Take a side path for the chest at its end, smash through a cracked floor, find the secret room, and use the root passages to get back.

The story under the story

You don't have to read anything. Start a run and go. But someone has scratched DON'T FEED IT into the wall, and there are more words higher up. Keep coming back, and a much more serious story opens up under the surface.

Screenshots

The hero parries the Warden in his courtyard.A critical hit in the air on the castle walls.Burning oil spreads across the Warden's courtyard.The hero jumps in a storm under the moon, with the castle behind.A fight among lanterns inside the prison keep.A perfect parry on the ramparts.The Warden throws an arc of fire.The hero's journal, listing weapons, scions and seeds.

In the game

  • Five weapon types, nine scions and six combos that join two weapons into one chain
  • Sixteen grafts in four families, each family with a full-body form
  • Five statuses and ten reactions between them
  • Five seeds to throw: a poison pod, a vine trap, a thorn bush, a bark wall and a sapling that shoots for you
  • At Early Access launch: five biomes, sixteen kinds of enemy and two bosses
  • Keyboard or controller, and you can change the buttons on both

At a glance

Genre
Action roguelite
Platform
Windows
Languages
English, Turkish
Release
Coming soon to Early Access
Developer
Hanguru Games
Publisher
Hanguru Games
Steam page coming soon